Total War Three Kingdoms Mod Load Order ^new^

: Crucial files that bridge two conflicting mods. These must load after (below) the two mods they are patching. Advanced Tools for Stability

General rule: This means the mods at the very top of your manager will overwrite anything below them. Bug Fixes & Community Patches Place these at the very bottom. They provide the foundation for everything else. Large Overhauls (e.g., TUP, MTU, or Wu) These change massive amounts of data. Keep them in the lower-middle section. Graphical & UI Mods Reshades, unit cards, and map textures.

This section is for mods that inject entirely new content into the game database without necessarily replacing existing assets.

| Priority | Mod Name | | :---: | :--- | | 1 | Base Game + All DLCs | | 2 | Bug Fixes / Performance Mods (Skip Intro, etc.) | | 3 | TROM + TUP Compatibility Framework | | 4 | TROM Part 1 — The Rule of Might (Core Mechanics) | | 5 | TROM Part 2 — Campaign & Faction Changes | | 6 | TUP — Total Unique Pack (Character Art & Models) | | 7 | TUP Add-ons (Language packs, additional character tweaks) | | 8 | Mods that explicitly list TROM+TUP compatibility | | 9 | WDG (Wu Kingdaissance — Faction Unlocker) |

Your game folder contains several text files. Open them and search for "loaded successfully" text. If you don't see this for mods you've enabled, the mods aren't loading at all—indicating either a load order issue or corrupted mod installation. total war three kingdoms mod load order

Here’s a practical guide to .

When using a submod for Radious (such as Clan Verms + Radious or Kabandha + Radious), place the submod above the original mod in load order, and both should load above Radious itself.

Note: If you use a custom character art mod alongside an overhaul, place the art mod the overhaul to ensure the custom portraits do not get overwritten by the overhaul's generic files. 6. Unit Packs

Some popular mods for Total War: Three Kingdoms include: : Crucial files that bridge two conflicting mods

: While load order rarely impacts FPS directly, a high number of mods will significantly increase initial loading times. Storing both the game and mods on an SSD is highly recommended to mitigate this.

In Total War: Three Kingdoms , mods are loaded in a sequence, and the . Think of it like painting a wall: if you apply a blue mod first and then a red mod second, the red layer will completely cover the blue one. The game applies the changes from your entire modlist sequentially, so mods loaded later overwrite any conflicting files or values from mods loaded earlier. This "overwriting" behavior is key to resolving conflicts.

Sometimes corrupted mod data lingers in your hidden Windows files. Navigate to C:\Users\[YourUsername]\AppData\Roaming\The Creative Assembly\ThreeKingdoms and clear out the modified.log or temporary cache files if crashes persist.

Are you experiencing or during turn transitions ? Are you using the Steam Launcher or Kaedrin's Mod Manager ? Bug Fixes & Community Patches Place these at the very bottom

[ORDER: 2 - CONTENT ADDITIONS]

: Utility mods that provide "hooks" for other content, such as The Gathering: Core Object .

Mod authors explicitly state conflicts and required load order positioning. Look for keywords like "Requires [Mod Name] to be placed below."

WDG functions as a faction unlocker and campaign expander. When combined with other overhauls, it should generally load them so that its faction additions are recognized before other mods apply their balance changes to those factions.

Corrupted configuration caches cause instant launch crashes. Open your Windows Run dialog ( Win + R ), type %appdata%\The Creative Assembly\ThreeKingdoms , and delete the The Creative Assembly folder to reset the game configuration safely.

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