GUIs should almost always be created via LocalScripts located in StarterPlayerScripts or StarterGui .
: Authorized users can moderate players or change game settings through a menu.
Using scripts violates the Roblox Terms of Service. Your account can be permanently banned.
: ScreenGUIs, buttons, and text fields exist entirely on the client. If a player clicks a GUI button to buy an item, simply changing their currency value inside a client script will not work. The server will not see the change, preventing exploits but requiring developer coordination.
Under FE, if a client-side script modifies the game world—such as deleting a wall or giving the player points—that change only exists for that single player. The server and all other players will still see the wall and the original point score. What is an FE GUI Script? roblox fe gui script
stands for FilteringEnabled , a security feature that prevents changes made on a player's client from automatically replicating to the server and other players. A "FE GUI script" typically refers to a custom user interface that allows players to execute scripts or commands that still function under this security model, often for administration or "trolling" purposes. Developer Forum | Roblox 1. Core Concepts of FE Scripting FilteringEnabled (FE):
An refers to a user interface script designed to work harmoniously within this secure architecture. Depending on the context, it can mean two different things:
Note: As of 2026, modern Roblox security has made these types of bypasses much harder. 6. Where to Find and How to Use FE GUI Scripts
Building a secure, FE-compliant GUI involves placing your assets in the correct directories and linking them with secure code. 1. Hierarchy Setup GUIs should almost always be created via LocalScripts
If a GUI button triggers a teleport, the server script must check if the player is alive, not stunned, and legally allowed to teleport. Never execute an action blindly just because the client requested it. Implement Rate Limiting (Debounces)
Because of FilteringEnabled, a button click on the client can't directly change the game for others. You must use a RemoteEvent to "bridge" the gap: ReplicatedStorage folder, click the button and insert a RemoteEvent Rename it to MyRemoteEvent 3. The LocalScript (Player's Input) Inside your TextButton , insert a LocalScript
-- LocalScript local button = script.Parent local replicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = replicatedStorage:WaitForChild("TriggerAction") button.MouseButton1Click:Connect(function() -- We tell the server to do something. -- You can pass arguments like "HealMe" or "BuySword" remoteEvent:FireServer("HealPlayer") end) Use code with caution. Copied to clipboard Step B: The Server Validation
The client can only change things locally (on their screen). Changes made by the client do not replicate to other players or the server unless a RemoteEvent or RemoteFunction is used to tell the server to act [source: Roblox Documentation]. 2. What is a "FE GUI Script"? Your account can be permanently banned
The LocalScript sends a message over a RemoteEvent to the server.
-- Event Handling local button = Instance.new("TextButton") button.Parent = frame button.Size = UDim2.new(0, 100, 0, 20) button.Text = "Click Me"
Standard server scripts handle data, security, and game state. If a player clicks a GUI button to buy an item, the LocalScript cannot grant that item directly. It must ask the server script to verify the player has enough currency, deduct the points, and save the data. RemoteEvents (The Bridge)