Springy Fx V1.0 Jun 2026

Unlike standard keyframes where velocity is derived from distance over time, Springy FX v1.0 allows you to set a literal . This is game-changing for throwing objects across the screen.

: When you apply a tool, Springy FX generates a "Spring Constraint Control" layer. This layer contains sliders to fine-tune physical attributes such as: Elasticity : How much the object bounces back. Damping : How quickly the springy motion settles down.

I can provide specific expression overrides or optimization settings based on your needs. Share public link

Copy the SpringyFX.jsxbin file and the SpringyFXassets folder.

: Determines how fast the object oscillates. Higher values create a tight, stiff vibration (like a diving board). Lower values create a slow, loose wobble (like gelatin). Springy FX v1.0

Whether you are working on character animation or sleek UI transitions, Springy FX offers several specialized tools to enhance movement:

Nothing ruins a cute character like a stiff tail. With Springy FX v1.0, apply the "Soft Body" preset to a simple path. The plugin treats each vertex of a bezier path as a particle connected by springs. The result? Organic, wiggling limbs without manual keyframing.

With nine specialized tools included in the set, Springy FX serves as a comprehensive toolset for creating cartoonish looks, overlapping actions, and complex rig animations. What is Springy FX?

The development of Springy FX v1.0 was driven by a deep understanding of the complexities of audio dynamics processing. The plugin's creators recognized that traditional dynamics processors often rely on simplistic, outdated algorithms that can result in an unnatural, over-processed sound. Unlike standard keyframes where velocity is derived from

: You can find documentation, video tutorials, and purchase options on the Springy FX page on aescripts.com Integration

Locate the newly generated effects control panel on your layer or controller null. Increase if the bounce is too slow and loose.

What you work with most (Character rigs, UI, shape vectors, or text?)

The combination of 9 different tools means you can achieve everything from subtle, natural jiggles to extreme, cartoonish squash and stretch. This layer contains sliders to fine-tune physical attributes

Dictates the simulated heavy nature of the layer. Higher mass increases the initial drag (lagging behind the keyframes) and creates a wider overshoot arc due to momentum.

Easily add overlapping motion to hair, clothing, or character rigs, giving them a natural, delayed reaction to primary movement.

This is the most advanced and limitless tool in the set. The custom effect allows you to apply the springy motion to any numeric, single-dimension property of an effect. For example, you could make the "Brightness" or "Blurriness" of a layer bounce in sync with its movement. This tool opens up endless creative possibilities, allowing you to create secondary motion on properties you never thought possible, even integrating with other plugins like Element 3D or Joystick 'n Sliders.