Autosplitter+games+github+2021 Link Guide
Most autosplitters rely on static memory addresses (pointers) that tell the script, “Look here for the player’s health.” When a game patches, those addresses shift. The GitHub workflow in 2021 became routine:
One of the most popular architectural choices in 2021 was the Without it, runs on faster PCs had an unfair advantage. The GitHub autosplitter for Dark Souls III (still trending in 2021) was considered a gold standard for how to elegantly subtract load times using memory signatures.
By the end of 2021, Autosplitter had become an indispensable tool for speedrunners and gamers alike. Alex's project had not only simplified the speedrunning experience but also brought the community closer together.
The automation provided by these scripts removed the "human error" of manual splitting. In 2021, as high-profile marathons like Games Done Quick (GDQ) autosplitter+games+github+2021
Follow these steps to link the GitHub script to your LiveSplit layout: LiveSplit.AutoSplitters/README.md at master · ... - GitHub
Some developers pivoted to pixel-based autosplitters (OCR of the screen) to avoid memory reading, but those were slower and less reliable.
While RAM-based splitters are ideal, they are notoriously difficult to create for console games without expensive capture setups or emulator access. In 2021, the Video Auto Splitter component on GitHub saw significant updates. VAS uses computer vision and image recognition to scan a capture card feed for specific visual cues (like a specific HUD icon or a black screen) to trigger splits, bridging the gap for Nintendo Switch and PlayStation/Xbox runners. Soulsborne and Sekiro Series By the end of 2021, Autosplitter had become
While Sekiro launched earlier, 2021 saw the "boss rush" update. The autosplitter on GitHub was overhauled to handle the new Reflections of Strength gauntlets, automatically resetting the timer upon death and splitting on "Shinobi Execution" text.
: Using a Scriptable Auto Splitter to watch for specific pointers or addresses (e.g., loading screens, boss health reaching zero).
The spirit of collaboration that defined the 2021 autosplitter scene continues to thrive. The advancements made today are built upon the foundational work of the developers and runners who, just a few years ago, were writing ASL scripts and sharing them on GitHub. In 2021, as high-profile marathons like Games Done
While the game was older, 2021 saw the refinement of the Hollow Knight autosplitter on GitHub. Developers perfected "ordered splits" based on specific item pickups, letting runners change their routes without needing to manually reorder their LiveSplit layouts.
Discord servers were the hub for real-time discussion and support. Nearly every major speedrunning community had its own Discord server where developers and runners could interact. The was a notable cross-community resource for developers working on any kind of speedrunning tool. For game-specific scripts, the game's speedrunning Discord server was the best place to get help, report issues, or even request a new autosplitter. For instance, the Deltarune script's README explicitly directed users to the "Fast Little Boys" Discord server for support. This combination of GitHub for code and Discord for community created a robust and responsive support system.
: Comparing the current state of a memory value to its old state to determine if a split should trigger.