GstRender.AmbientOcclusion 0 GstRender.AnisotropicFilter 0 GstRender.AntiAliasingPost 0 GstRender.Brightness 0.5000000 GstRender.EffectsQuality 0 GstRender.LightingQuality 0 GstRender.MotionBlur 0 GstRender.MotionBlurEnabled 0 GstRender.PostProcessQuality 0 GstRender.ResolutionHeight 720 GstRender.ResolutionWidth 1280 GstRender.ShaderQuality 0 GstRender.ShadowQuality 0 GstRender.TerrainQuality 0 GstRender.TextureFiltering 0 GstRender.TextureQuality 0 GstRender.UndergrowthQuality 0 GstRender.MeshQuality 0 Use code with caution. Critical Values Explained
I can provide custom resolution scaling values or specific hardware optimizations based on your setup. Share public link
This directly lowers the amount of grass, bushes, and other distracting elements.
WorldRender.TransparencyShadowmapsEnable 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 256 WorldRender.LightSunCascadeEnable 0 WorldRender.LightSunShadowmapEnable 0 WorldRender.ShadowMapQuality 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurRadialBlurMax 0 WorldRender.MotionBlurQuality 0 RenderDevice.Dx11Dot1Enable 0 RenderDevice.Dx11Enable 0 RenderDevice.TripleBufferingEnable 0 RenderDevice.CreateHeaps 1 PerfOverlay.DrawFps 1
GstRender.Thread.MaxProcessorCount [Your Logical Processors] Essential Config File Tweaks
Shadows are a major performance hog. Set shadow quality to the absolute minimum:
Shadow Quality: Disabling dynamic shadows entirely or reducing shadow map resolution. Shadows are one of the most taxing elements in the Frostbite engine.
If your game crashes, change: GstRender.ResolutionScale 0.500000 → GstRender.ResolutionScale 0.350000 (This makes it look like a PS1 game but it will run on a potato)
Anti‑aliasing smooths jagged edges but is computationally expensive. Disable it:
: After making any changes, save the file. Then, right-click it, go to Properties , and check the "Read-only" box. This prevents the game from overwriting your custom settings.
GstRender.AmbientOcclusion 0 GstRender.AnisotropicFilter 0 GstRender.AntiAliasingPost 0 GstRender.Brightness 0.5000000 GstRender.EffectsQuality 0 GstRender.LightingQuality 0 GstRender.MotionBlur 0 GstRender.MotionBlurEnabled 0 GstRender.PostProcessQuality 0 GstRender.ResolutionHeight 720 GstRender.ResolutionWidth 1280 GstRender.ShaderQuality 0 GstRender.ShadowQuality 0 GstRender.TerrainQuality 0 GstRender.TextureFiltering 0 GstRender.TextureQuality 0 GstRender.UndergrowthQuality 0 GstRender.MeshQuality 0 Use code with caution. Critical Values Explained
I can provide custom resolution scaling values or specific hardware optimizations based on your setup. Share public link
This directly lowers the amount of grass, bushes, and other distracting elements.
WorldRender.TransparencyShadowmapsEnable 0 WorldRender.SpotLightShadowmapEnable 0 WorldRender.SpotLightShadowmapResolution 256 WorldRender.LightSunCascadeEnable 0 WorldRender.LightSunShadowmapEnable 0 WorldRender.ShadowMapQuality 0 WorldRender.MotionBlurEnable 0 WorldRender.MotionBlurRadialBlurMax 0 WorldRender.MotionBlurQuality 0 RenderDevice.Dx11Dot1Enable 0 RenderDevice.Dx11Enable 0 RenderDevice.TripleBufferingEnable 0 RenderDevice.CreateHeaps 1 PerfOverlay.DrawFps 1
GstRender.Thread.MaxProcessorCount [Your Logical Processors] Essential Config File Tweaks
Shadows are a major performance hog. Set shadow quality to the absolute minimum:
Shadow Quality: Disabling dynamic shadows entirely or reducing shadow map resolution. Shadows are one of the most taxing elements in the Frostbite engine.
If your game crashes, change: GstRender.ResolutionScale 0.500000 → GstRender.ResolutionScale 0.350000 (This makes it look like a PS1 game but it will run on a potato)
Anti‑aliasing smooths jagged edges but is computationally expensive. Disable it:
: After making any changes, save the file. Then, right-click it, go to Properties , and check the "Read-only" box. This prevents the game from overwriting your custom settings.